Day 6: Enemy Moves too
TinySLG ยป Devlog
Today I added AI and move function to enemies,
They are not dummies anymore, they will move to the nearest player unit.
Great! ๐
It seems like a 'move-and-destroy' chess-game logic
but as there is no unit-removal setup currently, it is still not playable and looks stupid ๐
# Fixed a bug that player unit can move out of move grid.
Files
web.zip Play in browser
74 days ago
TinySLG
tiny and stupid slg game
More posts
- #DevLog Day 34: Freeze the project45 days ago
- Day 30: Optimize the map50 days ago
- Day 29: Fix the map51 days ago
- Day 23: Crawing on maps57 days ago
- Day 21: Level ups59 days ago
- Day 20: Stages and Ending60 days ago
- Day 19: Swordsman, Archer, Rogue, Spearman61 days ago
- Day 17: Failed Gameplay63 days ago
- Day 16: Start and Restart64 days ago
- Day 15: Fixed the Look65 days ago
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