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#DevLog Day 34: Freeze the project
December 18, 2024
by
RakZin
After a long thought, I think I should freeze it now cuz I have to dive into the main project As this one getting bigger, It's hard to maintain both (with the vacationπ So, it's time but, better th...
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Day 30: Optimize the map
December 13, 2024
by
RakZin
continue optimize the map generation now the path is drawn with different colors...
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Day 29: Fix the map
December 12, 2024
by
RakZin
After some rest on this tiny project due to busy on other projects finally have time to back on this tiny project fixed the map generation today now it looks more natureπ most rules follow the slay...
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Day 23: Crawing on maps
December 06, 2024
by
RakZin
Day 23: Crawing on maps Working on a slay-the-spire-like map but seems not that easy generated map seems buggy Oh, Let me try to fix it tomorrow π π # No update on itch.io...
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Day 21: Level ups
December 04, 2024
by
RakZin
Units can now be level up after each stage Level-ups are classic rogue-like three-choice This makes game became playable But today's development took MUCH longer than I expected π Anyway, Finally m...
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Day 20: Stages and Ending
December 03, 2024
by
RakZin
Added stages(levels) now there is a victory screen shown after player finished stage Also an ending screen if player finished all stages (though all the same) This makes game feels more completeπ...
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Day 19: Swordsman, Archer, Rogue, Spearman
December 02, 2024
by
RakZin
Added unit distinction Swordsman: 3 HP Rogue: 35% dodge Spearmen: attack two cell Archers: range shoot Orcs has no rogue, but has axemen who can critπ Now, it finally plays a little differentπ #...
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Day 17: Failed Gameplay
November 30, 2024
by
RakZin
I found the current dual-turn gameplay is not that good strategy is complex and seems not that fun π So, I fallback the gameplay to the traditional tactics A bit old, but anyway it works π # Als...
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Day 16: Start and Restart
November 29, 2024
by
RakZin
Added start and restart button today Now, Player can start a new game, simply by clicking the 'restart' button instead of refreshing the browser What a GREAT UX improvement!π...
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Day 15: Fixed the Look
November 28, 2024
by
RakZin
After some working on the assets I fixed the 'A bit too Green' issue brought yesterday Also updated the font Now it looks much better than yesterday π...
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Day 14: A bit too Green?
November 27, 2024
by
RakZin
I really wanted some fresh art-style for this little stupid game So I used a color shader Said: The GameBoy Look I applied it, And it worked! π And game turned green Maybe, a bit too green? π...
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Day 13: Rock, Grass And Herbs
November 26, 2024
by
RakZin
I added the tile props today, Rock will block the path Grass will grant unit %25 evasion when shooted Herb will heal unit 1 HP The Archers just got ranged shooting yesterday, and got nerfed today π...
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Day 12: Shooting at range
November 25, 2024
by
RakZin
Now Archers can shooting at range when target a enemy, they will shoot the enemy without moving And they never misses π That must be a great shot! ππ...
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Day 10: Hit Points
November 23, 2024
by
RakZin
Now adds hit points (HP) to units All units now have 2 starting HP So they last longer after taking damage! Glory to the brave warriors!!...
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Day 9: Move along Paths
November 22, 2024
by
RakZin
I added the path system for the game So units can move along paths Now they don't move along slopes, they move straight!π An important move for a tactics-game! ππ...
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Day 8: View of Turn
November 21, 2024
by
RakZin
Today I added the Turn Manager UI Thus you can view player and monster's move sequence Seems not that complicated, But takes more time. π Anyway, View-of-Turn made it more like a tactics-game than...
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Day 7: The Chess Checks
November 20, 2024
by
RakZin
Today I added the wining rule Unit move at an enemy, enemy got killed All enemies killed , you win Kind of like chess game rule and still stupid π But anyway, it's finally can be played as a game...
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Day 6: Enemy Moves too
November 19, 2024
by
RakZin
Today I added AI and move function to enemies, They are not dummies anymore, they will move to the nearest player unit. Great! π It seems like a 'move-and-destroy' chess-game logic but as there is...
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Day 2: Round Manager
November 18, 2024
by
RakZin
Day2 with my tiny strategy game I improved the game with round manager now you can click the next button and go next round Still stupid π But anyway, there is a button to interact with π...
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Day 1: Start
November 18, 2024
by
RakZin
I started making a tiny strategy game as a test project Which I think could be a good showcase at bluesky Here is the result of the first day, just kind of stupid π assets from Vituri gvituri.itch...
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Day 5: Make Units Move
November 18, 2024
by
RakZin
After one day's rest. I start dev my tiny slg game again. Today I added move function to units, Now they are not dummy anymore, they can move! Great!...
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βDay 3: Mouse Selector
November 16, 2024
by
RakZin
Day3 with my tiny strategy game. I add the mouse selector and show unit by it's type now you can hover around to see what the units is. Still stupid π But now your mouse are not useless! Great!...
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